Boosts & Events
Besides the main progression (areas, fusions, races, perks, squad upgrades...) there are a few extra multipliers every player can stack: Friend Boost, VIP, the Time Alive streak, flags and server-wide events. This page explains each one and what it multiplies.
Overview
| Boost | What it multiplies | Maximum |
|---|---|---|
| Friend Boost | Tokens Per Minute (TPM) | +30% (×1.3) |
| VIP | TPM, passive Roll Tokens, quest and NPC rewards | ×2 |
| Time Alive | Training gains (all stats) | ×1.4 |
| Flags | Training, TPM, Souls, tick speed | see the Fort page |
| Server events | Power, Tokens, Training Speed, Souls, Box Luck, NPC TPM drops | varies |
Friend Boost
- +2% TPM for every Roblox friend playing in the same server as you.
- Maximum 15 friends = +30% TPM (×1.3). The Friend Boost label on your HUD shows how many friends are counting.
- It is a separate multiplier in the TPM formula, so it stacks with everything else (see the Tokens page).
- The friend list is refreshed every few minutes, so a brand-new friendship can take up to 5 minutes to count.
VIP
- ×2 Tokens Per Minute.
- ×2 Roll Tokens from the passive 5-minute payout.
- ×2 rewards from daily and weekly quests, and ×2 rewards from NPC kills. Main quests and Tick quests are flat (no VIP bonus).
- VIP cape and VIP name & chat tag. Both can be toggled in Settings.
- Sold as 7, 30 or 90 days, and it can be gifted to a player in your server.
- Free VIP time: Squad War rewards, the squad weekly rewards (these only EXTEND an active VIP) and a small chance of 1 day of VIP from the Necromancer.
- Your remaining VIP time is shown in the Menu.
Time Alive (Alive Streak)
The Time Alive panel counts how long you have stayed alive. Every full hour raises your training multiplier, up to 8 hours. It multiplies the training gains of all five stats.
- Dying resets the streak to zero. That includes falling into the void and resetting your character.
- Forgiven deaths: dying to the Body Toughness training area, to the Necromancer or to his zombies does NOT reset it. If a player lands the killing blow, it counts as a normal death.
- Leaving the game only pauses the timer. It does not run while you are offline and it follows you between servers.
- Private servers: the timer runs 40% slower and you only get 70% of the bonus (×1.40 becomes ×1.28).
- Settings > Hide from Bounty Hunter: deaths no longer reset your Time Alive and the timer keeps running, but you only get 70% of the bonus. The two 70% reductions do not stack.
- Time Alive is also a requirement for Mastery stages and for the Dark Mage quest, and some codes give Time Alive.
| Time alive | Training multiplier |
|---|---|
| 1 hour | ×1.05 |
| 2 hours | ×1.10 |
| 3 hours | ×1.15 |
| 4 hours | ×1.20 |
| 5 hours | ×1.25 |
| 6 hours | ×1.30 |
| 7 hours | ×1.35 |
| 8 hours | ×1.40 (max) |
Flags
The four capturable flags (Fort, TPM, Soul and Tick Speed) give their boost to your whole squad and to allied squads for as long as you hold them. Values and rules are on the Fort page.
Server Events
The developers can turn on server-wide events at any time. Active events are listed at the bottom of your screen, one line per event.
- Different event types can run at the same time and each one has its own multiplier. There is no fixed value: the number shown on screen is the one being applied.
- New Player Boost (first 200 hours): events do NOT multiply with it. For Power, Tokens, Training Speed, Souls and Box Luck you get whichever is HIGHER, the event or your boost. If an event is bigger than your boost, you get the event like everyone else.
- The NPC TPM Drop event is a pure event: it has no New Player version.
| Event | Effect |
|---|---|
| Power Event | Multiplies the stats gained from training. |
| Tokens | Multiplies Token income. |
| Training Speed | Shortens the time between training ticks (X2 = ticks twice as fast). |
| Souls | Multiplies Souls earned. |
| Box Luck | Multiplies Mystery Box luck. |
| NPC TPM Drop | Multiplies the Base TPM dropped by NPCs. |
