The Necromancer
The Necromancer is the world boss of Power Legends. It spawns in the Necromancer Arena, fights back, and pays a shared pool of Base TPM plus Upgrade Shards to everyone who helped kill it. It does not spawn in private servers.
Spawn timing
- First spawn: 2 hours after the server started.
- Respawn: 2 hours after it dies. A countdown is shown on screen.
- Public servers only - the Necromancer never spawns in private servers.
- Spawns are announced on the game's Discord with the Necromancer type and a link to join that server.
How to damage it
The Necromancer ignores your stat size: every hit removes a FIXED percentage of its health. Only some skills work, and each needs a minimum stat. Any other attack does nothing ("Only your Energy Sphere attack (R) damages The Necromancer!").
Skill Tree bonuses do apply: Boss Damage and the R / skill damage nodes multiply the percentage per hit. Damage only counts within 3,000 studs of the boss.
| Skill | Damage per hit | Requirement |
|---|---|---|
| Energy Sphere (R) | 0.5% of its health per sphere (200 hits) | 1Qi Fist Strength |
| Death Orb | 0.5% per orb - 3 orbs per use = 1.5% per use | 1Qi Psychic Power |
Variants (mutations)
Each spawn rolls a variant. The variant is rolled once per 2-hour window and is the same in every server for that window. A mutated Necromancer is announced in chat when it appears.
| Variant | Chance | Health | Damage | Attack speed | Base TPM pool | Upgrade Shards |
|---|---|---|---|---|---|---|
| Necromancer | 80% | ×1 | ×1 | ×1 | 25T | 5 |
| Bloodmoon Necromancer | 15% | ×2.5 | +35% | +20% | 60T | 8 |
| Black Necromancer | 5% | ×4.25 | +50% | +30% | 120T | 15 |
Rewards
- The Base TPM pool is split by damage share: you get pool × your % of the damage.
- Cap: nobody gets more than 30% of the pool, even when soloing (max 7.5T / 18T / 36T).
- You must deal at least 1% of its health to get a reward.
- Every rewarded player also gets the Upgrade Shards of that variant (5 / 8 / 15) - flat, not split.
- Lucky drop: every rewarded player has a 5% chance to get 1 day of VIP (boosted by the Merchant luck multiplier).
- Reward cooldown: 2 hours per account. It follows you across every server, so server hopping does not give a second reward.
- Players who left the server before the boss died get nothing.
Necromancer kills and Titles
A kill is added to your lifetime Necromancer kills when you dealt at least 10% of its health. Kills unlock Titles (Titles tab next to Capes) and count for the Dark Mage quest. The EQUIPPED title multiplies your training gains; without a title equipped there is no bonus.
| Title | Kills | Training bonus |
|---|---|---|
| Gravedigger | 1 | ×1.05 |
| Cryptbreaker | 2 | ×1.1 |
| Bonewarden | 3 | ×1.15 |
| Soulhunter | 4 | ×1.2 |
| Lichbane | 5 | ×1.25 |
| Deathless | 6 | ×1.3 |
| Deathcrown | 7 | ×1.35 |
| Oblivion | 17 | ×1.4 |
| Paragon | 25 | ×1.45 |
| Sovereign | 35 | ×1.5 |
| Transcendent | 50 | ×1.55 |
| Ascendant | 75 | ×1.6 |
| Immortal | 100 | ×1.65 |
| Godslayer | 150 | ×1.7 |
Notes
- The Necromancer is not part of the 5-minute "one NPC at a time" farm lock - killing other NPCs before the fight does not block the boss reward.
- Deaths to the Necromancer do not reset your Alive Streak.
