Powers & Skills
All known skills in Power Legends, where to obtain them, and the stat they scale with.
Main Skills
Keys shown are the defaults — every skill key can be rebound in the Skills menu. Skill cooldowns are shortened by the Half Cooldown gamepass, Mastery and Skill Tree bonuses.
| Skill | Key | Stat | Unlock | Notes |
|---|---|---|---|---|
| Run / Walk | LeftControl | — | Available from the start | Toggle between walking and running. Flying without Run active is limited to 30% of your flight speed |
| Punch | C | Fist Strength | Available from the start | Damage is 1:1 with Fist Strength. 1s cooldown |
| Invisibility | T | Psychic Power | Main quest Q2 (PP 100M) | Toggle. Players with a stronger mind can still see you, and using any attack breaks it |
| Energy Sphere | R | Fist Strength | Main quest Q3 (FS 1B) | Deals ×2.4–×3.6 of your Fist Strength. 2s cooldown. Grows through 26 visual stages |
| Damage Reflection | — (passive) | — | Main quest Q5 (BT 5B) | Reflects damage back at the attacker |
| Water Walk | — (passive) | — | Main quest Q6 (PP 25B · MS 10B) | Walk on water using pure speed; toggled in the options menu. Q6 also gives the Weight tool (4) |
| Teleport | V | Movement Speed | Main quest Q8 (MS 1T) | Teleport to where you aim. Range = 0.003 studs per Movement Speed, capped at 5,000 studs. 0.5s cooldown |
| Flight | 2× Space | Jump Force | Main quest Q9 (PP 10T · JF 1T) | Jump while falling to fly, jump again to stop. Flight speed scales with Jump Force |
| Bullet Punch | F | Fist Strength | Main quest Q10 (FS 50T) | Energy beam dealing ×1.6–×2.4 of your Fist Strength. 0.5s cooldown |
| Soul Attack | B | Psychic Power | Main quest Q11 (PP 100T) | Needs 10× the target's PP to deal damage (PP ratio as % of their max health) and kills outright at 100×. Backfires on you if the target has 10× your PP or more. 750 stud range. Ignores Damage Reflection |
| Conceal / Reveal Aura | X | — | Available from the start (also listed as the Q12 reward) | Hide or show your aura |
| Killing Intent Aura | Z | Psychic Power | Main quest Q13 (PP 10Qa) | Toggle aura that kills players touching it who have 100× lower PP |
| Soul Reap | G | Psychic Power | Grim Reaper quest 1 | Instant kill; needs 1,000× the target's PP. Unlimited range. The Psychic Mastery path can lower the requirement |
| Hellfire | N | Psychic Power | Ghost Rider quest | Burns the target's health down over about 5 seconds, then kills; needs 100× the target's PP. Unlimited range |
| Laser Vision | H | Psychic Power | Main quest Q20 (PP 10Qad) | 3 second eye beam, 2,000 stud range, 8s cooldown. Same PP rules as Soul Attack against players (10× to damage, 100× to kill, backfires below 0.1×) |
| X-Ray Vision | J | Psychic Power | Grim Reaper quest 2 | See players with 100× lower PP through walls for 10s (20s cooldown). Disabled while you have an active bounty |
| Shapeshift | Y | Psychic Power | Unlocks automatically at 1Nod (10⁶⁰) Psychic Power | Copy a player's look and read their stats. Needs 1,000× their PP (Psychic Mastery can lower it); lasts 60s, 60s cooldown |
| Meteor Summon | U | Fist Strength | Unlocks automatically at 1Nod (10⁶⁰) Fist Strength | AoE meteor dealing ×8–×12 of your Fist Strength in a 100 stud radius (bigger on higher tiers). 20s cooldown |
| Death Orb | L | Psychic Power | Dark Mage quest (stage 1) | Three homing orbs. Needs 10× the target's PP to hurt players. 3s cooldown |
| Inferno | J | Fist Strength | Dark Mage quest (stage 2) | Charged orb with a three-stage blast: everything within 105 studs keeps taking your Punch damage while it lasts. 20s cooldown. Shares the default J key with X-Ray — rebind one of them |
| Shield | P | — | Body Toughness Mastery stage 30 (only while the BT path is equipped) | Squad dome: pools the health of squad members and allies inside and eats damage aimed at them; enemies inside lose 5% max health per second. Up to 4 charges, each recharges in 4 hours |
| Hammer | M | Fist Strength | Fist Strength Mastery stage 30 (only while the FS path is equipped) · Event Box prize (permanent) | Summons a hammer: whatever it touches takes your Punch damage and the ground slam hits everyone within 100 studs. 12s cooldown |
| Electric Strike | K | Psychic Power | Restricted — not obtainable | Bolt of electricity; works while flying. Death Orb is its public version |
Special Quest NPC Skills
| Skill | Key | From | Requirement | Notes |
|---|---|---|---|---|
| Soul Reap | G | Grim Reaper (central hub near spawn) | FS/BT/PP 10T | PP one-shot, needs 1,000× |
| X-Ray Vision | J | Grim Reaper (central hub near spawn) | FS/BT/PP 1Td | See players with PP 100× lower through walls |
| Hellfire | N | Ghost Rider (spawn plaza) | Have 800K Tokens | PP damage over time, needs 100×. Also gives the Ghost Rider transformation and bike |
| Laser Vision | H | Main Quest NPC (at Spawn) | Main quest Q20 — PP 10Qad | Eye beam; scales with Psychic Power |
| Death Orb | L | Dark Mage | Gain 100TVg PP + 800,000 PP training ticks after accepting | Three homing orbs; scales with Psychic Power |
| Inferno | J | Dark Mage (stage 2) | Gain 50SxVg PP + 800,000 PP training ticks + 48h alive in a row | Three-stage blast, 105 studs |
Mastery Skills
Two skills come from the Mastery system and only work while that Mastery path is the one you have equipped.
- Psychic path stage 15 — MINDBREAKER: all skill requirements −20%.
| Skill | Key | Path | Stage |
|---|---|---|---|
| Hammer | M | Fist Strength | 30 |
| Shield | P | Body Toughness | 30 |
Bullet Punch — Per Level
Bullet Punch changes its beam through 8 levels as your Fist Strength grows.
| Level | Fist Strength |
|---|---|
| 1 | 100K |
| 2 | 1M |
| 3 | 10M |
| 4 | 100M |
| 5 | 1B |
| 6 | 1Qa |
| 7 | 1Qi |
| 8 | 1Sx |
Bullet Punch — Per Level (Gallery)








Energy Sphere — Per Level
Energy Sphere has 26 visual stages — the higher your FS, the bigger the sphere. You can pick a lower stage in the Skills menu.
| Level | Fist Strength |
|---|---|
| 1 | 1K |
| 2 | 10K |
| 3 | 100K |
| 4 | 1M |
| 5 | 10M |
| 6 | 100M |
| 7 | 10B |
| 8 | 1T |
| 9 | 1Qa |
| 10 | 1Qi |
| 11 | 1Sx |
| 12 | 1Sp |
| 13 | 1Oc |
| 14 | 1No |
| 15 | 1Dc |
| 16 | 1Td |
| 17 | 1Sxd |
| 18 | 1Ocd |
| 19 | 1Nod |
| 20 | 1Vg |
| 21 | 1UVg |
| 22 | 1QiVg |
| 23 | 1SxVg |
| 24 | 1NoVg |
| 25 | 300Tg |
| 26 | 1DTg |
Energy Sphere — Per Level (Gallery)














Laser Vision — Per Level
Laser Vision evolves through 7 visual levels as your Psychic Power grows.
| Level | Psychic Power |
|---|---|
| 1 | 1Qad |
| 2 | 10Qad |
| 3 | 10Qad |
| 4 | 1Qid |
| 5 | 10Qid |
| 6 | 100Qid |
| 7 | 1Sxd |
Laser Vision — Per Level (Gallery)







Soul Attack — Per Level
Soul Attack scales through 5 visual stages with Psychic Power.
| Level | Psychic Power |
|---|---|
| 1 | 100K |
| 2 | 1M |
| 3 | 10M |
| 4 | 100M |
| 5 | 1B |
Soul Attack — Per Level (Gallery)





Meteor Summon — Per Tier
Meteor has 5 tiers. Higher tiers are bigger and hit a wider area (base radius 100 studs).
| Tier | Name | Fist Strength | Radius |
|---|---|---|---|
| 1 | Molten | 1Nod | ×1 |
| 2 | Ember | 10DVg | ×1.3 |
| 3 | Void | 1QaVg | ×1.6 |
| 4 | Frost | 1NoVg | ×2 |
| 5 | Celestial | 1QaTg | ×2.5 |
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