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Powers & Skills

All known skills in Power Legends, where to obtain them, and the stat they scale with.

Main Skills

Keys shown are the defaults — every skill key can be rebound in the Skills menu. Skill cooldowns are shortened by the Half Cooldown gamepass, Mastery and Skill Tree bonuses.
SkillKeyStatUnlockNotes
Run / WalkLeftControl—Available from the startToggle between walking and running. Flying without Run active is limited to 30% of your flight speed
PunchCFist StrengthAvailable from the startDamage is 1:1 with Fist Strength. 1s cooldown
InvisibilityTPsychic PowerMain quest Q2 (PP 100M)Toggle. Players with a stronger mind can still see you, and using any attack breaks it
Energy SphereRFist StrengthMain quest Q3 (FS 1B)Deals ×2.4–×3.6 of your Fist Strength. 2s cooldown. Grows through 26 visual stages
Damage Reflection— (passive)—Main quest Q5 (BT 5B)Reflects damage back at the attacker
Water Walk— (passive)—Main quest Q6 (PP 25B · MS 10B)Walk on water using pure speed; toggled in the options menu. Q6 also gives the Weight tool (4)
TeleportVMovement SpeedMain quest Q8 (MS 1T)Teleport to where you aim. Range = 0.003 studs per Movement Speed, capped at 5,000 studs. 0.5s cooldown
Flight2× SpaceJump ForceMain quest Q9 (PP 10T · JF 1T)Jump while falling to fly, jump again to stop. Flight speed scales with Jump Force
Bullet PunchFFist StrengthMain quest Q10 (FS 50T)Energy beam dealing ×1.6–×2.4 of your Fist Strength. 0.5s cooldown
Soul AttackBPsychic PowerMain quest Q11 (PP 100T)Needs 10× the target's PP to deal damage (PP ratio as % of their max health) and kills outright at 100×. Backfires on you if the target has 10× your PP or more. 750 stud range. Ignores Damage Reflection
Conceal / Reveal AuraX—Available from the start (also listed as the Q12 reward)Hide or show your aura
Killing Intent AuraZPsychic PowerMain quest Q13 (PP 10Qa)Toggle aura that kills players touching it who have 100× lower PP
Soul ReapGPsychic PowerGrim Reaper quest 1Instant kill; needs 1,000× the target's PP. Unlimited range. The Psychic Mastery path can lower the requirement
HellfireNPsychic PowerGhost Rider questBurns the target's health down over about 5 seconds, then kills; needs 100× the target's PP. Unlimited range
Laser VisionHPsychic PowerMain quest Q20 (PP 10Qad)3 second eye beam, 2,000 stud range, 8s cooldown. Same PP rules as Soul Attack against players (10× to damage, 100× to kill, backfires below 0.1×)
X-Ray VisionJPsychic PowerGrim Reaper quest 2See players with 100× lower PP through walls for 10s (20s cooldown). Disabled while you have an active bounty
ShapeshiftYPsychic PowerUnlocks automatically at 1Nod (10⁶⁰) Psychic PowerCopy a player's look and read their stats. Needs 1,000× their PP (Psychic Mastery can lower it); lasts 60s, 60s cooldown
Meteor SummonUFist StrengthUnlocks automatically at 1Nod (10⁶⁰) Fist StrengthAoE meteor dealing ×8–×12 of your Fist Strength in a 100 stud radius (bigger on higher tiers). 20s cooldown
Death OrbLPsychic PowerDark Mage quest (stage 1)Three homing orbs. Needs 10× the target's PP to hurt players. 3s cooldown
InfernoJFist StrengthDark Mage quest (stage 2)Charged orb with a three-stage blast: everything within 105 studs keeps taking your Punch damage while it lasts. 20s cooldown. Shares the default J key with X-Ray — rebind one of them
ShieldP—Body Toughness Mastery stage 30 (only while the BT path is equipped)Squad dome: pools the health of squad members and allies inside and eats damage aimed at them; enemies inside lose 5% max health per second. Up to 4 charges, each recharges in 4 hours
HammerMFist StrengthFist Strength Mastery stage 30 (only while the FS path is equipped) · Event Box prize (permanent)Summons a hammer: whatever it touches takes your Punch damage and the ground slam hits everyone within 100 studs. 12s cooldown
Electric StrikeKPsychic PowerRestricted — not obtainableBolt of electricity; works while flying. Death Orb is its public version

Special Quest NPC Skills

SkillKeyFromRequirementNotes
Soul ReapGGrim Reaper (central hub near spawn)FS/BT/PP 10TPP one-shot, needs 1,000×
X-Ray VisionJGrim Reaper (central hub near spawn)FS/BT/PP 1TdSee players with PP 100× lower through walls
HellfireNGhost Rider (spawn plaza)Have 800K TokensPP damage over time, needs 100×. Also gives the Ghost Rider transformation and bike
Laser VisionHMain Quest NPC (at Spawn)Main quest Q20 — PP 10QadEye beam; scales with Psychic Power
Death OrbLDark MageGain 100TVg PP + 800,000 PP training ticks after acceptingThree homing orbs; scales with Psychic Power
InfernoJDark Mage (stage 2)Gain 50SxVg PP + 800,000 PP training ticks + 48h alive in a rowThree-stage blast, 105 studs

Mastery Skills

Two skills come from the Mastery system and only work while that Mastery path is the one you have equipped.

  • Psychic path stage 15 — MINDBREAKER: all skill requirements −20%.
SkillKeyPathStage
HammerMFist Strength30
ShieldPBody Toughness30

Bullet Punch — Per Level

Bullet Punch changes its beam through 8 levels as your Fist Strength grows.

LevelFist Strength
1100K
21M
310M
4100M
51B
61Qa
71Qi
81Sx

Bullet Punch — Per Level (Gallery)

Level 1
Level 1
Level 2
Level 2
Level 3
Level 3
Level 4
Level 4
Level 5
Level 5
Level 6
Level 6
Level 7
Level 7
Level 8
Level 8

Energy Sphere — Per Level

Energy Sphere has 26 visual stages — the higher your FS, the bigger the sphere. You can pick a lower stage in the Skills menu.

LevelFist Strength
11K
210K
3100K
41M
510M
6100M
710B
81T
91Qa
101Qi
111Sx
121Sp
131Oc
141No
151Dc
161Td
171Sxd
181Ocd
191Nod
201Vg
211UVg
221QiVg
231SxVg
241NoVg
25300Tg
261DTg

Energy Sphere — Per Level (Gallery)

Level 1
Level 1
Level 2
Level 2
Level 3
Level 3
Level 4
Level 4
Level 5
Level 5
Level 6
Level 6
Level 7
Level 7
Level 8
Level 8
Level 9
Level 9
Level 10
Level 10
Level 11
Level 11
Level 12
Level 12
Level 13
Level 13
Level 14
Level 14

Laser Vision — Per Level

Laser Vision evolves through 7 visual levels as your Psychic Power grows.

LevelPsychic Power
11Qad
210Qad
310Qad
41Qid
510Qid
6100Qid
71Sxd

Laser Vision — Per Level (Gallery)

Level 1
Level 1
Level 2
Level 2
Level 3
Level 3
Level 4
Level 4
Level 5
Level 5
Level 6
Level 6
Level 7
Level 7

Soul Attack — Per Level

Soul Attack scales through 5 visual stages with Psychic Power.

LevelPsychic Power
1100K
21M
310M
4100M
51B

Soul Attack — Per Level (Gallery)

Level 1
Level 1
Level 2
Level 2
Level 3
Level 3
Level 4
Level 4
Level 5
Level 5

Meteor Summon — Per Tier

Meteor has 5 tiers. Higher tiers are bigger and hit a wider area (base radius 100 studs).

TierNameFist StrengthRadius
1Molten1Nod×1
2Ember10DVg×1.3
3Void1QaVg×1.6
4Frost1NoVg×2
5Celestial1QaTg×2.5
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