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Squad Upgrades

Squads are the clans of Power Legends. Members donate Tokens and train together to buy permanent upgrades that boost every member: training gain, Tokens, Souls, TPM speed, Merchant discounts and more. Squads also fight each other in Squad Wars for VIP time, Tokens and Souls.

Squad Ranks

Squad members are ranked, from lowest to highest. Every rank can do everything the ranks below it can.

RankPermissions
MemberNo special permissions.
OfficerCan invite players.
ElderCan kick Officers and Members. Can start or stop the Squad War search.
ViceCan promote Members/Officers up to Elder, demote Elders/Officers, kick Elders and below, and buy squad upgrades.
LeaderCan promote up to Vice, demote and kick anyone, buy upgrades and transfer leadership (with a confirmation prompt).

Squad Currencies

All squad upgrade prices in the game currently have a 25% discount. Every price on this page is the final, discounted price you actually pay.
  • Squad Points (SP) — earned by donating Tokens: 1M Tokens = 1 SP. You can also set an Auto Donate percentage (up to 100%) so a share of every TPM payout goes straight to your squad.
  • Ticks — earned by training. Every training gain of a member on Fist Strength, Body Toughness, Movement Speed, Jump Force or Psychic Power adds 1 Tick to the squad. The same Ticks decide Squad Wars.
  • Only the Leader and Vices can spend Squad Points and Ticks.

Upgrade Types

UpgradePaid withMax LevelEffect
Fist Strength BoostSP100+10% Fist Strength training per level (max +1,000%)
Body Toughness BoostSP100+10% Body Toughness training per level (max +1,000%)
Movement Speed BoostSP100+10% Movement Speed training per level (max +1,000%)
Jump Force BoostSP100+10% Jump Force training per level (max +1,000%)
Psychic Power BoostSP100+10% Psychic Power training per level (max +1,000%)
Token BoostSP30+10% Token gain per level (max +300%)
Soul BoostSP7Doubles Soul gain every level: ×2 / ×4 / ×8 / ×16 / ×32 / ×64 / ×128
Soul TimerSP11-10s Soul gain interval per level (120s → 10s)
TPM SpeedSP15-1s TPM gain interval per level (60s → 45s)
Soul Zone BoostSP40+1 base Soul per level on every Soul Zone payout (1–5 → 41–45 base Souls at max, before multipliers)
Extra Item EquipSP1Unlocks a 4th item equip slot for all squad members
Squad SizeSP50+5 max squad members per level (see Member Limit below)
Squad TrainingTicks25+5% training on every stat per level (max +125%). Stacks with the stat boosts above
Squad TokensTicks20+2.5% Token gain per level (max +50%). Stacks with Token Boost
Squad SoulsTicks20+1 base Soul per level on every Soul Zone payout. Stacks with Soul Zone Boost
Training SpeedTicks10+10% training speed per level (max +100%: twice the gains and twice the Ticks)
Soul Zone SpeedTicks2-1s on your Soul Zone payout per level (5s → 4s → 3s). Counts per squad
Merchant DiscountTicks15-1.5% Merchant prices per level (max -22.5%)

Main Stat Prices (Levels 1–40)

The five stat boosts (Fist Strength, Body Toughness, Movement Speed, Jump Force and Psychic Power) share the same price table. They go up to Level 100 — max bonus +1,000% (+10% per level).

LevelBonusCost (SP)
110%3
220%7
330%18
440%37
550%75
660%187
770%375
880%750
990%1.875K
10100%3.75K
11110%7.5K
12120%37.5K
13130%187.5K
14140%750K
15150%3.75M
16160%18.75M
17170%75M
18180%750M
19190%7.5B
20200%187.5B
21210%375B
22220%750B
23230%1.125T
24240%1.875T
25250%3.75T
26260%7.5T
27270%18.75T
28280%37.5T
29290%56.25T
30300%75T
31310%187.5T
32320%375T
33330%562.5T
34340%750T
35350%1.875Qa
36360%3.75Qa
37370%5.625Qa
38380%7.5Qa
39390%18.75Qa
40400%37.5Qa

Main Stat Prices (Levels 41–100)

LevelBonusCost (SP)
41410%225Qa
42420%262.5Qa
43430%300Qa
44440%337.5Qa
45450%375Qa
46460%412.5Qa
47470%450Qa
48480%487.5Qa
49490%525Qa
50500%562.5Qa
51510%600Qa
52520%637.5Qa
53530%675Qa
54540%712.5Qa
55550%750Qa
56560%787.5Qa
57570%825Qa
58580%862.5Qa
59590%900Qa
60600%937.5Qa
61610%975Qa
62620%1.012Qi
63630%1.05Qi
64640%1.087Qi
65650%1.125Qi
66660%1.163Qi
67670%1.2Qi
68680%1.238Qi
69690%1.275Qi
70700%1.35Qi
71710%1.462Qi
72720%1.538Qi
73730%1.613Qi
74740%1.725Qi
75750%1.837Qi
76760%1.95Qi
77770%2.063Qi
78780%2.175Qi
79790%2.288Qi
80800%2.4Qi
81810%2.513Qi
82820%2.663Qi
83830%2.775Qi
84840%2.925Qi
85850%3.075Qi
86860%3.188Qi
87870%3.337Qi
88880%3.487Qi
89890%3.638Qi
90900%3.825Qi
91910%3.975Qi
92920%4.162Qi
93930%4.313Qi
94940%4.5Qi
95950%4.688Qi
96960%4.838Qi
97970%5.025Qi
98980%5.213Qi
99990%5.438Qi
1001000%5.625Qi

Token Boost Prices

LevelBonusCost (SP)
110%3.75K
220%18.75K
330%187.5K
440%18.75M
550%187.5M
660%187.5T
770%1.875Qa
880%37.5Qa
990%75Qa
10100%187.5Qa
11110%4.5Qi
12120%4.875Qi
13130%5.625Qi
14140%6Qi
15150%6.75Qi
16160%7.5Qi
17170%8.25Qi
18180%9Qi
19190%10.125Qi
20200%11.25Qi
21210%20Qi
22220%35Qi
23230%60Qi
24240%100Qi
25250%175Qi
26260%275Qi
27270%400Qi
28280%600Qi
29290%1Sx
30300%2Sx

Soul Boost

Multiplies the Souls you earn. Each level doubles the previous one.

LevelSoul MultiplierCost (SP)
1×2187.5T
2×41.875Qa
3×818.75Qa
4×16187.5Qa
5×321.875Qi
6×6437.5Qi
7×128375Qi

Soul Timer

Shortens the passive Soul gain interval by 10 seconds per level, from 120s down to 10s.

LevelSoul IntervalCost (SP)
1110s1.875Qa
2100s1.875Qa
390s1.875Qa
480s1.875Qa
570s1.875Qa
660s1.875Qa
750s1.875Qa
840s1.875Qa
930s1.875Qa
1020s1.875Qa
1110s11.25Qi

TPM Speed

Shortens the Token payout interval by 1 second per level, from 60s down to 45s.

LevelTPM IntervalCost (SP)
159s7.5B
258s75B
357s750B
456s18.75T
555s37.5T
654s75T
753s187.5T
852s375T
951s562.5T
1050s750T
1149s1.875Qa
1248s3.75Qa
1347s5.625Qa
1446s7.5Qa
1545s18.75Qa

Soul Zone Boost

Adds +1 base Soul per level to every Soul Zone payout.

LevelBonusCost (SP)
1+1 base Souls187.5M
2+2 base Souls1.875B
3+3 base Souls18.75B
4+4 base Souls187.5B
5+5 base Souls1.875T
6+6 base Souls3.75T
7+7 base Souls5.625T
8+8 base Souls7.5T
9+9 base Souls18.75T
10+10 base Souls37.5T
11+11 base Souls56.25T
12+12 base Souls75T
13+13 base Souls187.5T
14+14 base Souls375T
15+15 base Souls562.5T
16+16 base Souls750T
17+17 base Souls1.875Qa
18+18 base Souls3.75Qa
19+19 base Souls5.625Qa
20+20 base Souls7.5Qa
21+21 base Souls3.75Qi
22+22 base Souls4.125Qi
23+23 base Souls4.5Qi
24+24 base Souls4.875Qi
25+25 base Souls5.25Qi
26+26 base Souls5.625Qi
27+27 base Souls6Qi
28+28 base Souls6.375Qi
29+29 base Souls6.75Qi
30+30 base Souls7.125Qi
31+31 base Souls7.5Qi
32+32 base Souls7.875Qi
33+33 base Souls8.25Qi
34+34 base Souls8.625Qi
35+35 base Souls9Qi
36+36 base Souls9.375Qi
37+37 base Souls9.75Qi
38+38 base Souls10.125Qi
39+39 base Souls10.5Qi
40+40 base Souls11.25Qi

Extra Item Equip

Cost: 187.5T Squad Points. Unlocks a 4th item equip slot for all squad members, so you can equip one more stat-multiplier item from your inventory.

Squad Size & Member Limit

Every squad is currently limited to 75 members, no matter its Squad Size level. Squads that were already above 75 keep their members but cannot invite until they drop below the limit.

Squad Size adds +5 max members per level (base 100, 50 levels). While the 75-member limit is active the upgrade has no practical effect.

LevelCost (SP)
1750
23.75K
318.75K
475K
5375K
61.875M
77.5M
837.5M
9187.5M
10–50750M each

Tick Upgrades — Squad Training

LevelBonusCost (Ticks)
1+5%75K
2+10%150K
3+15%225K
4+20%375K
5+25%450K
6+30%562.5K
7+35%750K
8+40%937.5K
9+45%1.125M
10+50%1.5M
11+55%1.875M
12+60%2.25M
13+65%3.75M
14+70%4.5M
15+75%5.625M
16+80%6.75M
17+85%7.5M
18+90%9M
19+95%11.25M
20+100%12.75M
21+105%15M
22+110%16.875M
23+115%18.75M
24+120%20.625M
25+125%22.5M

Tick Upgrades — Squad Tokens

LevelBonusCost (Ticks)
1+2.5%93.75K
2+5%187.5K
3+7.5%281.25K
4+10%468.75K
5+12.5%562.5K
6+15%703.125K
7+17.5%937.5K
8+20%1.172M
9+22.5%1.406M
10+25%1.875M
11+27.5%2.344M
12+30%2.813M
13+32.5%4.688M
14+35%5.625M
15+37.5%7.031M
16+40%8.438M
17+42.5%9.375M
18+45%11.25M
19+47.5%14.063M
20+50%15.938M

Tick Upgrades — Squad Souls

LevelBonusCost (Ticks)
1+1 base Souls97.5K
2+2 base Souls195K
3+3 base Souls292.5K
4+4 base Souls487.5K
5+5 base Souls585K
6+6 base Souls731.25K
7+7 base Souls975K
8+8 base Souls1.219M
9+9 base Souls1.462M
10+10 base Souls1.95M
11+11 base Souls2.438M
12+12 base Souls2.925M
13+13 base Souls4.875M
14+14 base Souls5.85M
15+15 base Souls7.313M
16+16 base Souls8.775M
17+17 base Souls9.75M
18+18 base Souls11.7M
19+19 base Souls14.625M
20+20 base Souls16.575M

Tick Upgrades — Training Speed

LevelBonusCost (Ticks)
1+10%600K
2+20%975K
3+30%1.5M
4+40%2.475M
5+50%3.975M
6+60%6.225M
7+70%9.75M
8+80%16.5M
9+90%26.25M
10+100%42.75M

Tick Upgrades — Soul Zone Speed

LevelSoul Zone PayoutCost (Ticks)
1every 4s75M
2every 3s375M

Tick Upgrades — Merchant Discount

LevelDiscountCost (Ticks)
1-1.5%375K
2-3%937.5K
3-4.5%1.875M
4-6%3.75M
5-7.5%7.5M
6-9%11.25M
7-10.5%15M
8-12%30M
9-13.5%37.5M
10-15%45M
11-16.5%52.5M
12-18%63.75M
13-19.5%75M
14-21%82.5M
15-22.5%90M

Squad Level

Every squad has a Squad Level from 1 to 100. It is based on the total Squad Points the squad has ever donated (lifetime), so it never goes down — spending SP on upgrades does not lower it.

Level 2 needs 10 SP donated in total (10M Tokens). Each level after that needs about 76% more than the previous one, up to 10Sp total Squad Points for Level 100.

Weekly Squad Rankings

The squad menu has two weekly top-10 boards: TOP TICKS (squads that trained the most this week) and TOP DONATORS (squads that donated the most Squad Points this week). Both reset every week.

Squad Wars

A Squad War is a race between two squads: the squad whose members earn the most training Ticks before the timer ends wins. A tie pays nobody.

A new war lasts 4 days (the end time can shift by up to 2 hours so wars do not all end at once).

  • Starting a war: the Leader, a Vice or an Elder presses one of the two search buttons. The war starts as soon as an opponent is found.
  • Search for War — finds a NEW opponent. You never face the same squad twice in a row, even if it is the only squad of your size (you stay in the queue).
  • Search Any Squad — a rematch against your last opponent is allowed if nobody else is available. A rematch only happens when BOTH squads are searching in this mode.
  • A squad needs at least 15 members to be matched.
  • Matchmaking goes by member count: the smaller squad must have at least half as many members as the bigger one (a 100-member squad only faces squads with 50+).
  • Size balance: when a smaller squad with 40+ members faces a bigger one, random members of the smaller squad (as many as the member difference) get +60% war Ticks for the whole war. They are marked with ⚡ in the member list.
  • The war screen shows the full contributor list of both squads.
ResultVIPTokensSouls
Winner+20 hours36 hours of your own Token production+1 permanent passive Soul per interval
Loser+10 hours24 hours of your own Token production—

Squad War Reward Rules

  • Every member of both squads is rewarded, based on their own TPM at the moment the reward is granted.
  • Members who are offline when the war ends receive the reward the next time they join.
  • You can only receive one Squad War reward every 48 hours — leaving a squad and joining another one does not pay twice.

Donation Shortcuts

When donating tokens to your squad, you can use suffix shortcuts in the input field — e.g. type 1sx or 1qi instead of typing every zero. Any valid Power Legends suffix (K → NoTg …) works.

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