Squads are the clans of Power Legends. Members donate Tokens and train together to buy permanent upgrades that boost every member: training gain, Tokens, Souls, TPM speed, Merchant discounts and more. Squads also fight each other in Squad Wars for VIP time, Tokens and Souls.
Squad Ranks
Squad members are ranked, from lowest to highest. Every rank can do everything the ranks below it can.
| Rank | Permissions |
|---|
| Member | No special permissions. |
| Officer | Can invite players. |
| Elder | Can kick Officers and Members. Can start or stop the Squad War search. |
| Vice | Can promote Members/Officers up to Elder, demote Elders/Officers, kick Elders and below, and buy squad upgrades. |
| Leader | Can promote up to Vice, demote and kick anyone, buy upgrades and transfer leadership (with a confirmation prompt). |
Squad Currencies
All squad upgrade prices in the game currently have a 25% discount. Every price on this page is the final, discounted price you actually pay.
- Squad Points (SP) — earned by donating Tokens: 1M Tokens = 1 SP. You can also set an Auto Donate percentage (up to 100%) so a share of every TPM payout goes straight to your squad.
- Ticks — earned by training. Every training gain of a member on Fist Strength, Body Toughness, Movement Speed, Jump Force or Psychic Power adds 1 Tick to the squad. The same Ticks decide Squad Wars.
- Only the Leader and Vices can spend Squad Points and Ticks.
Upgrade Types
| Upgrade | Paid with | Max Level | Effect |
|---|
| Fist Strength Boost | SP | 100 | +10% Fist Strength training per level (max +1,000%) |
| Body Toughness Boost | SP | 100 | +10% Body Toughness training per level (max +1,000%) |
| Movement Speed Boost | SP | 100 | +10% Movement Speed training per level (max +1,000%) |
| Jump Force Boost | SP | 100 | +10% Jump Force training per level (max +1,000%) |
| Psychic Power Boost | SP | 100 | +10% Psychic Power training per level (max +1,000%) |
| Token Boost | SP | 30 | +10% Token gain per level (max +300%) |
| Soul Boost | SP | 7 | Doubles Soul gain every level: ×2 / ×4 / ×8 / ×16 / ×32 / ×64 / ×128 |
| Soul Timer | SP | 11 | -10s Soul gain interval per level (120s → 10s) |
| TPM Speed | SP | 15 | -1s TPM gain interval per level (60s → 45s) |
| Soul Zone Boost | SP | 40 | +1 base Soul per level on every Soul Zone payout (1–5 → 41–45 base Souls at max, before multipliers) |
| Extra Item Equip | SP | 1 | Unlocks a 4th item equip slot for all squad members |
| Squad Size | SP | 50 | +5 max squad members per level (see Member Limit below) |
| Squad Training | Ticks | 25 | +5% training on every stat per level (max +125%). Stacks with the stat boosts above |
| Squad Tokens | Ticks | 20 | +2.5% Token gain per level (max +50%). Stacks with Token Boost |
| Squad Souls | Ticks | 20 | +1 base Soul per level on every Soul Zone payout. Stacks with Soul Zone Boost |
| Training Speed | Ticks | 10 | +10% training speed per level (max +100%: twice the gains and twice the Ticks) |
| Soul Zone Speed | Ticks | 2 | -1s on your Soul Zone payout per level (5s → 4s → 3s). Counts per squad |
| Merchant Discount | Ticks | 15 | -1.5% Merchant prices per level (max -22.5%) |
Main Stat Prices (Levels 1–40)
The five stat boosts (Fist Strength, Body Toughness, Movement Speed, Jump Force and Psychic Power) share the same price table. They go up to Level 100 — max bonus +1,000% (+10% per level).
| Level | Bonus | Cost (SP) |
|---|
| 1 | 10% | 3 |
| 2 | 20% | 7 |
| 3 | 30% | 18 |
| 4 | 40% | 37 |
| 5 | 50% | 75 |
| 6 | 60% | 187 |
| 7 | 70% | 375 |
| 8 | 80% | 750 |
| 9 | 90% | 1.875K |
| 10 | 100% | 3.75K |
| 11 | 110% | 7.5K |
| 12 | 120% | 37.5K |
| 13 | 130% | 187.5K |
| 14 | 140% | 750K |
| 15 | 150% | 3.75M |
| 16 | 160% | 18.75M |
| 17 | 170% | 75M |
| 18 | 180% | 750M |
| 19 | 190% | 7.5B |
| 20 | 200% | 187.5B |
| 21 | 210% | 375B |
| 22 | 220% | 750B |
| 23 | 230% | 1.125T |
| 24 | 240% | 1.875T |
| 25 | 250% | 3.75T |
| 26 | 260% | 7.5T |
| 27 | 270% | 18.75T |
| 28 | 280% | 37.5T |
| 29 | 290% | 56.25T |
| 30 | 300% | 75T |
| 31 | 310% | 187.5T |
| 32 | 320% | 375T |
| 33 | 330% | 562.5T |
| 34 | 340% | 750T |
| 35 | 350% | 1.875Qa |
| 36 | 360% | 3.75Qa |
| 37 | 370% | 5.625Qa |
| 38 | 380% | 7.5Qa |
| 39 | 390% | 18.75Qa |
| 40 | 400% | 37.5Qa |
Main Stat Prices (Levels 41–100)
| Level | Bonus | Cost (SP) |
|---|
| 41 | 410% | 225Qa |
| 42 | 420% | 262.5Qa |
| 43 | 430% | 300Qa |
| 44 | 440% | 337.5Qa |
| 45 | 450% | 375Qa |
| 46 | 460% | 412.5Qa |
| 47 | 470% | 450Qa |
| 48 | 480% | 487.5Qa |
| 49 | 490% | 525Qa |
| 50 | 500% | 562.5Qa |
| 51 | 510% | 600Qa |
| 52 | 520% | 637.5Qa |
| 53 | 530% | 675Qa |
| 54 | 540% | 712.5Qa |
| 55 | 550% | 750Qa |
| 56 | 560% | 787.5Qa |
| 57 | 570% | 825Qa |
| 58 | 580% | 862.5Qa |
| 59 | 590% | 900Qa |
| 60 | 600% | 937.5Qa |
| 61 | 610% | 975Qa |
| 62 | 620% | 1.012Qi |
| 63 | 630% | 1.05Qi |
| 64 | 640% | 1.087Qi |
| 65 | 650% | 1.125Qi |
| 66 | 660% | 1.163Qi |
| 67 | 670% | 1.2Qi |
| 68 | 680% | 1.238Qi |
| 69 | 690% | 1.275Qi |
| 70 | 700% | 1.35Qi |
| 71 | 710% | 1.462Qi |
| 72 | 720% | 1.538Qi |
| 73 | 730% | 1.613Qi |
| 74 | 740% | 1.725Qi |
| 75 | 750% | 1.837Qi |
| 76 | 760% | 1.95Qi |
| 77 | 770% | 2.063Qi |
| 78 | 780% | 2.175Qi |
| 79 | 790% | 2.288Qi |
| 80 | 800% | 2.4Qi |
| 81 | 810% | 2.513Qi |
| 82 | 820% | 2.663Qi |
| 83 | 830% | 2.775Qi |
| 84 | 840% | 2.925Qi |
| 85 | 850% | 3.075Qi |
| 86 | 860% | 3.188Qi |
| 87 | 870% | 3.337Qi |
| 88 | 880% | 3.487Qi |
| 89 | 890% | 3.638Qi |
| 90 | 900% | 3.825Qi |
| 91 | 910% | 3.975Qi |
| 92 | 920% | 4.162Qi |
| 93 | 930% | 4.313Qi |
| 94 | 940% | 4.5Qi |
| 95 | 950% | 4.688Qi |
| 96 | 960% | 4.838Qi |
| 97 | 970% | 5.025Qi |
| 98 | 980% | 5.213Qi |
| 99 | 990% | 5.438Qi |
| 100 | 1000% | 5.625Qi |
Token Boost Prices
| Level | Bonus | Cost (SP) |
|---|
| 1 | 10% | 3.75K |
| 2 | 20% | 18.75K |
| 3 | 30% | 187.5K |
| 4 | 40% | 18.75M |
| 5 | 50% | 187.5M |
| 6 | 60% | 187.5T |
| 7 | 70% | 1.875Qa |
| 8 | 80% | 37.5Qa |
| 9 | 90% | 75Qa |
| 10 | 100% | 187.5Qa |
| 11 | 110% | 4.5Qi |
| 12 | 120% | 4.875Qi |
| 13 | 130% | 5.625Qi |
| 14 | 140% | 6Qi |
| 15 | 150% | 6.75Qi |
| 16 | 160% | 7.5Qi |
| 17 | 170% | 8.25Qi |
| 18 | 180% | 9Qi |
| 19 | 190% | 10.125Qi |
| 20 | 200% | 11.25Qi |
| 21 | 210% | 20Qi |
| 22 | 220% | 35Qi |
| 23 | 230% | 60Qi |
| 24 | 240% | 100Qi |
| 25 | 250% | 175Qi |
| 26 | 260% | 275Qi |
| 27 | 270% | 400Qi |
| 28 | 280% | 600Qi |
| 29 | 290% | 1Sx |
| 30 | 300% | 2Sx |
Soul Boost
Multiplies the Souls you earn. Each level doubles the previous one.
| Level | Soul Multiplier | Cost (SP) |
|---|
| 1 | ×2 | 187.5T |
| 2 | ×4 | 1.875Qa |
| 3 | ×8 | 18.75Qa |
| 4 | ×16 | 187.5Qa |
| 5 | ×32 | 1.875Qi |
| 6 | ×64 | 37.5Qi |
| 7 | ×128 | 375Qi |
Soul Timer
Shortens the passive Soul gain interval by 10 seconds per level, from 120s down to 10s.
| Level | Soul Interval | Cost (SP) |
|---|
| 1 | 110s | 1.875Qa |
| 2 | 100s | 1.875Qa |
| 3 | 90s | 1.875Qa |
| 4 | 80s | 1.875Qa |
| 5 | 70s | 1.875Qa |
| 6 | 60s | 1.875Qa |
| 7 | 50s | 1.875Qa |
| 8 | 40s | 1.875Qa |
| 9 | 30s | 1.875Qa |
| 10 | 20s | 1.875Qa |
| 11 | 10s | 11.25Qi |
TPM Speed
Shortens the Token payout interval by 1 second per level, from 60s down to 45s.
| Level | TPM Interval | Cost (SP) |
|---|
| 1 | 59s | 7.5B |
| 2 | 58s | 75B |
| 3 | 57s | 750B |
| 4 | 56s | 18.75T |
| 5 | 55s | 37.5T |
| 6 | 54s | 75T |
| 7 | 53s | 187.5T |
| 8 | 52s | 375T |
| 9 | 51s | 562.5T |
| 10 | 50s | 750T |
| 11 | 49s | 1.875Qa |
| 12 | 48s | 3.75Qa |
| 13 | 47s | 5.625Qa |
| 14 | 46s | 7.5Qa |
| 15 | 45s | 18.75Qa |
Soul Zone Boost
Adds +1 base Soul per level to every Soul Zone payout.
| Level | Bonus | Cost (SP) |
|---|
| 1 | +1 base Souls | 187.5M |
| 2 | +2 base Souls | 1.875B |
| 3 | +3 base Souls | 18.75B |
| 4 | +4 base Souls | 187.5B |
| 5 | +5 base Souls | 1.875T |
| 6 | +6 base Souls | 3.75T |
| 7 | +7 base Souls | 5.625T |
| 8 | +8 base Souls | 7.5T |
| 9 | +9 base Souls | 18.75T |
| 10 | +10 base Souls | 37.5T |
| 11 | +11 base Souls | 56.25T |
| 12 | +12 base Souls | 75T |
| 13 | +13 base Souls | 187.5T |
| 14 | +14 base Souls | 375T |
| 15 | +15 base Souls | 562.5T |
| 16 | +16 base Souls | 750T |
| 17 | +17 base Souls | 1.875Qa |
| 18 | +18 base Souls | 3.75Qa |
| 19 | +19 base Souls | 5.625Qa |
| 20 | +20 base Souls | 7.5Qa |
| 21 | +21 base Souls | 3.75Qi |
| 22 | +22 base Souls | 4.125Qi |
| 23 | +23 base Souls | 4.5Qi |
| 24 | +24 base Souls | 4.875Qi |
| 25 | +25 base Souls | 5.25Qi |
| 26 | +26 base Souls | 5.625Qi |
| 27 | +27 base Souls | 6Qi |
| 28 | +28 base Souls | 6.375Qi |
| 29 | +29 base Souls | 6.75Qi |
| 30 | +30 base Souls | 7.125Qi |
| 31 | +31 base Souls | 7.5Qi |
| 32 | +32 base Souls | 7.875Qi |
| 33 | +33 base Souls | 8.25Qi |
| 34 | +34 base Souls | 8.625Qi |
| 35 | +35 base Souls | 9Qi |
| 36 | +36 base Souls | 9.375Qi |
| 37 | +37 base Souls | 9.75Qi |
| 38 | +38 base Souls | 10.125Qi |
| 39 | +39 base Souls | 10.5Qi |
| 40 | +40 base Souls | 11.25Qi |
Extra Item Equip
Cost: 187.5T Squad Points. Unlocks a 4th item equip slot for all squad members, so you can equip one more stat-multiplier item from your inventory.
Squad Size & Member Limit
Every squad is currently limited to 75 members, no matter its Squad Size level. Squads that were already above 75 keep their members but cannot invite until they drop below the limit.
Squad Size adds +5 max members per level (base 100, 50 levels). While the 75-member limit is active the upgrade has no practical effect.
| Level | Cost (SP) |
|---|
| 1 | 750 |
| 2 | 3.75K |
| 3 | 18.75K |
| 4 | 75K |
| 5 | 375K |
| 6 | 1.875M |
| 7 | 7.5M |
| 8 | 37.5M |
| 9 | 187.5M |
| 10–50 | 750M each |
Tick Upgrades — Squad Training
| Level | Bonus | Cost (Ticks) |
|---|
| 1 | +5% | 75K |
| 2 | +10% | 150K |
| 3 | +15% | 225K |
| 4 | +20% | 375K |
| 5 | +25% | 450K |
| 6 | +30% | 562.5K |
| 7 | +35% | 750K |
| 8 | +40% | 937.5K |
| 9 | +45% | 1.125M |
| 10 | +50% | 1.5M |
| 11 | +55% | 1.875M |
| 12 | +60% | 2.25M |
| 13 | +65% | 3.75M |
| 14 | +70% | 4.5M |
| 15 | +75% | 5.625M |
| 16 | +80% | 6.75M |
| 17 | +85% | 7.5M |
| 18 | +90% | 9M |
| 19 | +95% | 11.25M |
| 20 | +100% | 12.75M |
| 21 | +105% | 15M |
| 22 | +110% | 16.875M |
| 23 | +115% | 18.75M |
| 24 | +120% | 20.625M |
| 25 | +125% | 22.5M |
Tick Upgrades — Squad Tokens
| Level | Bonus | Cost (Ticks) |
|---|
| 1 | +2.5% | 93.75K |
| 2 | +5% | 187.5K |
| 3 | +7.5% | 281.25K |
| 4 | +10% | 468.75K |
| 5 | +12.5% | 562.5K |
| 6 | +15% | 703.125K |
| 7 | +17.5% | 937.5K |
| 8 | +20% | 1.172M |
| 9 | +22.5% | 1.406M |
| 10 | +25% | 1.875M |
| 11 | +27.5% | 2.344M |
| 12 | +30% | 2.813M |
| 13 | +32.5% | 4.688M |
| 14 | +35% | 5.625M |
| 15 | +37.5% | 7.031M |
| 16 | +40% | 8.438M |
| 17 | +42.5% | 9.375M |
| 18 | +45% | 11.25M |
| 19 | +47.5% | 14.063M |
| 20 | +50% | 15.938M |
Tick Upgrades — Squad Souls
| Level | Bonus | Cost (Ticks) |
|---|
| 1 | +1 base Souls | 97.5K |
| 2 | +2 base Souls | 195K |
| 3 | +3 base Souls | 292.5K |
| 4 | +4 base Souls | 487.5K |
| 5 | +5 base Souls | 585K |
| 6 | +6 base Souls | 731.25K |
| 7 | +7 base Souls | 975K |
| 8 | +8 base Souls | 1.219M |
| 9 | +9 base Souls | 1.462M |
| 10 | +10 base Souls | 1.95M |
| 11 | +11 base Souls | 2.438M |
| 12 | +12 base Souls | 2.925M |
| 13 | +13 base Souls | 4.875M |
| 14 | +14 base Souls | 5.85M |
| 15 | +15 base Souls | 7.313M |
| 16 | +16 base Souls | 8.775M |
| 17 | +17 base Souls | 9.75M |
| 18 | +18 base Souls | 11.7M |
| 19 | +19 base Souls | 14.625M |
| 20 | +20 base Souls | 16.575M |
Tick Upgrades — Training Speed
| Level | Bonus | Cost (Ticks) |
|---|
| 1 | +10% | 600K |
| 2 | +20% | 975K |
| 3 | +30% | 1.5M |
| 4 | +40% | 2.475M |
| 5 | +50% | 3.975M |
| 6 | +60% | 6.225M |
| 7 | +70% | 9.75M |
| 8 | +80% | 16.5M |
| 9 | +90% | 26.25M |
| 10 | +100% | 42.75M |
Tick Upgrades — Soul Zone Speed
| Level | Soul Zone Payout | Cost (Ticks) |
|---|
| 1 | every 4s | 75M |
| 2 | every 3s | 375M |
Tick Upgrades — Merchant Discount
| Level | Discount | Cost (Ticks) |
|---|
| 1 | -1.5% | 375K |
| 2 | -3% | 937.5K |
| 3 | -4.5% | 1.875M |
| 4 | -6% | 3.75M |
| 5 | -7.5% | 7.5M |
| 6 | -9% | 11.25M |
| 7 | -10.5% | 15M |
| 8 | -12% | 30M |
| 9 | -13.5% | 37.5M |
| 10 | -15% | 45M |
| 11 | -16.5% | 52.5M |
| 12 | -18% | 63.75M |
| 13 | -19.5% | 75M |
| 14 | -21% | 82.5M |
| 15 | -22.5% | 90M |
Squad Level
Every squad has a Squad Level from 1 to 100. It is based on the total Squad Points the squad has ever donated (lifetime), so it never goes down — spending SP on upgrades does not lower it.
Level 2 needs 10 SP donated in total (10M Tokens). Each level after that needs about 76% more than the previous one, up to 10Sp total Squad Points for Level 100.
Weekly Squad Rankings
The squad menu has two weekly top-10 boards: TOP TICKS (squads that trained the most this week) and TOP DONATORS (squads that donated the most Squad Points this week). Both reset every week.
Squad Wars
A Squad War is a race between two squads: the squad whose members earn the most training Ticks before the timer ends wins. A tie pays nobody.
A new war lasts 4 days (the end time can shift by up to 2 hours so wars do not all end at once).
- Starting a war: the Leader, a Vice or an Elder presses one of the two search buttons. The war starts as soon as an opponent is found.
- Search for War — finds a NEW opponent. You never face the same squad twice in a row, even if it is the only squad of your size (you stay in the queue).
- Search Any Squad — a rematch against your last opponent is allowed if nobody else is available. A rematch only happens when BOTH squads are searching in this mode.
- A squad needs at least 15 members to be matched.
- Matchmaking goes by member count: the smaller squad must have at least half as many members as the bigger one (a 100-member squad only faces squads with 50+).
- Size balance: when a smaller squad with 40+ members faces a bigger one, random members of the smaller squad (as many as the member difference) get +60% war Ticks for the whole war. They are marked with ⚡ in the member list.
- The war screen shows the full contributor list of both squads.
| Result | VIP | Tokens | Souls |
|---|
| Winner | +20 hours | 36 hours of your own Token production | +1 permanent passive Soul per interval |
| Loser | +10 hours | 24 hours of your own Token production | — |
Squad War Reward Rules
- Every member of both squads is rewarded, based on their own TPM at the moment the reward is granted.
- Members who are offline when the war ends receive the reward the next time they join.
- You can only receive one Squad War reward every 48 hours — leaving a squad and joining another one does not pay twice.
Donation Shortcuts
When donating tokens to your squad, you can use suffix shortcuts in the input field — e.g. type 1sx or 1qi instead of typing every zero. Any valid Power Legends suffix (K → NoTg …) works.
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