Starter Guide — Fastest Way to Climb
A strong progression path for new players: from early game training to Fusion rushing, NPC farming and TPM grinding.
Beginner Boost (first 200 hours)
Your playtime is shown in the menu. Use these hours well — the boost is the reason the first main quests (5M Fist Strength, 100M Psychic Power...) go by quickly.
Early Game Start
- Talk to the Main Quest NPC at spawn. Q1 asks for 5M Fist Strength and 5M Body Toughness, Q2 for 100M Psychic Power (unlocks Invisibility), Q3 for 1B Fist Strength (unlocks Energy Sphere, R).
- Stay outside the Safe Zone as much as possible so you earn tokens per minute.
- Put most of your tokens into Psychic Power.
- Q4 asks you to defeat 10 enemy NPCs — farm the Noob NPCs near spawn (100K HP) with your new Energy Sphere.
- Get as many Race Tokens as possible and roll races often to grow your TPM.
- Complete every Quest you can — they pay much better than passive farming. Check the Daily, Weekly and Daily Tick quests too: they pay Base TPM and reset every day / week.
Rush the first Fusion (Yeti — 1Qi Total Power)
- Your first big goal is unlocking the first Fusion, Yeti, which needs 1Qi Total Power.
- Mainly train Psychic Power early — it gives strong gains per tick.
- Keep some Fist Strength so you can farm the Noob NPCs (100K HP) fast — every kill pays Tokens, Base TPM or Roll Tokens. Energy Sphere hits for at least ×2.4 of your Fist Strength.
- Talk to Grim Reaper (needs 10T FS/BT/PP — unlocks Soul Reap) and Ghost Rider (needs 800K Tokens — unlocks Hellfire) for special quest rewards.
- Train some Body Toughness and Fist Strength for quest requirements.
After Yeti Fusion
- Get around 40–50Qi Fist Strength.
- Reach about 1Sx Psychic Power.
- Keep farming NPCs for Roll Tokens and train in the 1Sx Psychic zone.
- AFK farm until you unlock the second Fusion, Werewolf (1Sp Total Power).
Switch to Body Toughness (Death Training)
After the Werewolf Fusion, switch your main training from PP to BT — Death Training becomes one of the fastest ways to progress.
- Keep raising Fist Strength on the side — the next NPC, the WereWolf, has 1Oc HP.
- Start death training in the 1Sp BT area — viable from ~500Sx BT.
- You can AFK comfortably around 10Sp BT.
- Continue until you unlock the third Fusion, Gryphon (1No Total Power).
Werewolf Stage
- After the Gryphon Fusion, get at least 500Sp Fist Strength to kill WereWolf NPCs (1Oc HP).
- Move to the 10Dc BT zone.
- Begin death training in the 10Dc BT area at around 500No BT.
- AFK comfortably at around 100Dc BT.
- You can also farm WereWolf NPCs between training sessions.
Mid Game Choice
- Option 1 — Push Fist: train FS to around 500No so you can kill the Hooded Sentinel (1Dc HP) on the Kami Lookout.
- Option 2 — Continue BT: keep scaling Body Toughness for faster fusions and stronger death training.
TPM Farming — NPC Method
- Farm the strongest NPC you can kill in one hit: WereWolf (1Oc) → Hooded Sentinel (1Dc) → Phantom (3Qad Fist Strength one-shots it) → oof god (1Vg) → Dread Warden and Red Knight. See the NPCs page for rewards.
- NPC kills have a chance to drop Base TPM, Tokens and Roll Tokens.
- Use this TPM to upgrade your Body Toughness multiplier.
- NPC TPM drops are cut ×4 once your Base TPM reaches the TPM cap (10Qa), so NPC farming matters most before that point.
Goal
- Reach the 10Ud BT zone.
- Start death training at around 500Dc BT.
- AFK comfortably at around 100Ud BT.
- Keep farming NPCs until your next fusion (Phoenix — 100Ud Total Power).
Systems to pick up along the way
- Mastery — pick one path at a time (Psychic Power, Fist Strength or Body Toughness), 50 stages each. Every stage pays Tokens and permanent Base TPM and lets you pick a rolled bonus. Stage 30 unlocks a skill: Hammer on the FS path, Shield on the BT path. Mastery bonuses can also reduce the damage you take in training zones, which helps Death Training.
- Perks — roll and equip perks for passive bonuses; progress is saved separately for each perk. See the Perks page.
- Mystery Boxes — open them for items and perks. Beginner Boost gives ×25 box luck, so open boxes early. See the Boxes page.
- NPC Drops — NPCs can very rarely drop TPM Packs, gamepasses and cosmetics. They land in the NPC Drops tab of your Inventory, where you can use them or gift them.
- Refinement — scrapping items gives Essence for Divine Refinement. This is late game: the Moldsmith requires 1SpVg Total Power.
- Mutations — 4 late-game mutations unlocked in order (Demon Wings → Kaneki Kagune → Kurama Tails → Susanoo). Each needs a set amount of FS, BT and PSY, gives permanent Stat and Token boosts, and does NOT reset your stats.
What is Death Training?
Death Training (Zone Pushing) is the grueling process of forcing your way into a higher-tier Body Toughness zone to get its massive stat multiplier — even though the zone's damage kills you quickly.
How the damage works: every tick the zone removes a slice of your max health based on your BT versus the zone's requirement. At exactly the requirement you lose 1/20 of your health per tick; at half the requirement, 1/10; at 1/20 of the requirement or less a single tick kills you — and a tick that kills you gives no stat.
The loop: run into the zone, collect as many ticks of its huge multiplier as you survive, die, respawn, repeat. After enough ticks your BT is high enough that regeneration keeps up, and from there you stand safely and collect ticks nonstop.
Even a few ticks per life in a high-tier zone beat 1 tick per second in a lower zone — that's why everyone does it.
