Tokens & TPM
Tokens are the main currency. TPM (Tokens Per Minute) is multiplied by every token multiplier you own.
How TPM Works
- Any quest reward offers Base TPM instead of just tokens — it's then multiplied by every token multiplier the player has.
- Tokens are paid once every 60 seconds (a squad upgrade can shorten this, down to 45 seconds). You must be alive to receive the payout.
- If you set a squad auto-donation, that share is taken out of each payout before you receive it.
- The BEST way to earn TPM is by completing daily and weekly quests — they pay far more than regular main quests (their reward is multiplied by your Rank multiplier, and ×2 with VIP).
TPM Multiplier Formula
TPM = Base TPM × Fusion × Races × Merchant × TPM Flag × Mutation × (1 + Squad token boost) × (1 + Perk token boost) × (1 + Friend Boost) × (1 + Skill Tree TPM %) — then ×2 if you have VIP. Server token events multiply on top of that.
Max TPM Multiplier
The current MAX TPM Multiplier in the game is about ×118.46M (118,462,500), before Skill Tree TPM nodes and server events:
| Source | Max from | Multiplier |
|---|---|---|
| Fusion | Oblivion (max Fusion) | ×100 |
| Races | Every TPM race maxed | ×500 |
| Squad | Token Boost Lv.30 (+300%) + Squad Tokens Lv.20 (+50%) | ×4.5 |
| Perk | Tycoon (4.5x Token gain) | ×4.5 |
| Mutation | Tier 4 | ×15 |
| Merchant | Tokens Per Minute 2x Buff | ×2 |
| TPM Flag | Held by you or your squad | ×1.5 |
| Friend Boost | +2% per friend in your server, max 15 friends (+30%) | ×1.3 |
| VIP | VIP gamepass | ×2 |
Roll Tokens
Roll Tokens are used to roll Races. Every 5 minutes you receive your Fusion's Roll Token × (1 with no Fusion, up to 100 at Oblivion), doubled with VIP.
Stat Multiplier Upgrades
Tokens are spent in the menu to upgrade the training multiplier of each stat (Fist Strength, Body Toughness, Psychic Power, Movement Speed, Jump Force). Every upgrade DOUBLES that stat's multiplier.
Upgrade number n costs 100 × 2^(n−1) Tokens (prices above 100K are rounded to the nearest 100K). Each stat is upgraded separately.
New players (under 200 hours of playtime) can turn on auto upgrade, which buys as many upgrades as they can afford in one click. After 200 hours upgrades are bought one at a time.
| Upgrade # | Multiplier after | Cost (Tokens) |
|---|---|---|
| 1 | ×2 | 100 |
| 2 | ×4 | 200 |
| 5 | ×32 | 1.6K |
| 10 | ×1.02K | 51.2K |
| 20 | ×1.05M | 52.4M |
| 30 | ×1.07B | 53.69B |
| 40 | ×1.1T | 54.98T |
| 50 | ×1.13Qa | 56.29Qa |
| 60 | ×1.15Qi | 57.65Qi |
| 70 | ×1.18Sx | 59.03Sx |
| 80 | ×1.21Sp | 60.45Sp |
Skip Multi (Robux)
The upgrade prompt also offers a Skip Multi button: a Robux purchase that skips one upgrade — it doubles the stat's multiplier without spending Tokens. The last step you can reach with it is ×1.21Sp (upgrade #80).
