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Soul Orb

Soul Zones

Soul Orbs no longer spawn around the map — they were replaced by Soul Zones. Stand inside a Soul Zone and every 5 seconds you receive one orb roll: white 1–5 Souls (89%), golden 10–25 (10%), legendary 100–250 (1%), multiplied by ×3 and by all your Soul multipliers. You also passively earn +1 Soul every 2 minutes.

Soul Zones
2
Base roll
1–5 → 41–45
Passive gain
+1 / 2m
Currency
Souls

Squad Upgrades

Squad upgrades drive Soul Zone income: Soul Zone Boost adds +1 base Souls per level (40 levels: 1–5 becomes 41–45), Squad Souls adds another +1 per level (20 levels), Soul Boost multiplies all Souls 2x / 4x / 8x / 16x / 32x / 64x / 128x, and Soul Zone Speed shortens the payout from 5s to 3s.

How Soul Zones Work

A Soul Zone belongs to one squad at a time. Everyone from the same squad (and allied squads) inside the zone earns; if anyone from outside steps in, the zone becomes Contested and nobody earns until they leave or die. A player without a squad can only hold a zone alone.

You only need to stand inside the zone — no meditation needed. While you are inside a Soul Zone you do not gain Psychic Power.

Tips

  • Each player has their own 5s timer; it pauses while the zone is contested and resets when you leave.
  • The passive +1 Soul / 2 min stacks while you do anything else (training, quests, farming NPCs). The squad Soul Timer upgrade brings it down to +1 / 10s.
  • Max your squad's Soul Boost and Soul Zone Boost first to multiply every payout.
  • Save Souls for the Traveling Merchant's Soul Stages and buffs, and for Perk rolls.