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Update 15

Souls

A spectral currency. Earn Souls passively and by holding a Soul Zone with your squad, then spend them at the Traveling Merchant (items, buffs, Soul Stages), on Perk rolls and on Forge upgrades.

Soul Multipliers

  • Squad — Soul Boost: 2x / 4x / 8x / 16x / 32x / 64x / 128x (7 levels).
  • Squad — Soul Zone Boost: +1 base Souls per level on every Soul Zone payout, 40 levels (1–5 → 41–45 base).
  • Squad — Squad Souls: +1 base Souls per level on Soul Zone payouts, 20 levels (paid in Ticks).
  • Squad — Soul Zone Speed: -1s per level on the Soul Zone payout (5s → 3s, 2 levels).
  • Squad — Soul Timer: -10s per level on the passive Soul interval (120s → 10s, 11 levels).
  • Perks: Cursed 1.5×, Evolved 1.5×, Angelic / Eternal / Guardian / Phantom / Omni and all Divine & Primordial perks 2×, Spectral 5×.
  • Fusion: the Soul multiplier starts at fusion 5 (×1.1) and grows up to ×50 at fusion 22 (see the Fusions page).
  • Traveling Merchant: Soul Gain 5x Buff (up to 25×, all Souls), Soul Gain +1 Buff, Passive Soul 2x Buff (up to 10×) and Passive Soul +30% Buff (up to +750%) — the last three only affect passive Souls.
  • Soul Flag: capturing it gives 2× Souls to the holder and their squad.
  • Skill Tree: Souls nodes, +0.66% each.
  • Soul Reliquary (Soul Tier box item): +10% Souls, +10% more per Forge level. Works on passive Souls and the Soul Zone.
  • Soulbound race: bonus Souls on passive gain and the Soul Zone.
  • New players: ×25 Souls during their first 200 hours of playtime (does not stack with server Soul events — the higher one applies).